Monday 16 November 2015

A Way To Engage The Learner : Game Based Learning





Game based learning is now heralded as the new way of engaged learning – even for adults. Here are a few myth busters about Game-based learning:



·  Games are only effective for a young audience: Games have traditionally been created keeping the younger audiences in mind – who are more aligned to newer technologies and are open to explore more. L&D managers who procure e-learning services are often not sure if Game based learning will fit into their audience profiles – that include mid-level or high level executives.  There is now proof that game-based learning can be designed for olderaudiences also. If a game has enough challenges and is able to provide through worth of learning – learners of any age can enjoy and learn from it.

·     Games cannot provide serious learning: Many games are built for serious learning as well. There are simulations that teach high-end medical procedures and skills like flying an airplane. Similarly, high end games can be built to impart serious learning as well. For instances, quizzes on a myriad of subjects can be built – where the learner can be challenged on different issues. In addition to sparking interest and creating a sense of competition, they hone the skills of assimilation and recall. Serious games can also be built with a small learning nugget that provides information or knowledge prior to the beginning of the game. This helps the learner get better prepared for the game as well as utilize the learning nugget to acquire knowledge – utilizing both mediums equally.

·  Game Based Learning is a costly proposition: Though building a game takes some amount of logical thought and time, games can be built within tight budgets as well. Simple interactivities built with development tools like Flash, to engages the learner. Many free tools are also available on the internet that can help create simple games of learning like word-building, cross words and so on. Utilizing these e-learning services, companies can create games for corporate learning. A series of simple games can be created over time to provide sustained learning.

Wednesday 21 October 2015

How To Develop Far-Reaching Mobile Content Faster

Mobile learning (m-learning) has found a strong footing over the years, especially in the corporate circles – where learning-on-the-go has become an essential need for the learners. The popularity of m-learning brings with itself a growing need for mobile-compatible content – that is readily available and easily accessible to the learner. In this scenario, the turnaround time for developing m-learning content is a growing concern in the industry. Developers often have to work with challenging timelines and large volume of content. In this scenario, creating courses with rapid authoring tools is the preferred way to go.

Rapid authoring tools have been used to develop e-learning content for many years now. Over the last few years, authoring tools like Articulate Storyline and Lectora have evolved to develop content which is ready to be rendered on the mobile learning platform as well. As a developer, the advantages of creating mobile-compatible courses with these tools are many and there is availability of a wide variety of such tools, in terms of all that you want to do.

  • The biggest advantage is the savings that you make – of time, effort and money. The same course can be developed and rendered across a variety of delivery platforms – PC, mobiles and tablets. For the end-user, it provides multiple opportunities to access the content, as per his or her schedule – anytime, anywhere.

  • No special or separate efforts are needed to make the course mobile-compatible. The course fits automatically, as per the screen size of the mobile device. Shell features of the course, such as Navigation Buttons, Seekbar, Menu, and Volume On/Off are also supported, with no additional changes.

  • The developed courses can be made available on the Web and can be accessed through any popular mobile browser. Since most mobile browsers now support HTML5, the content created can be accessed by all the learners – irrespective of the model and make of their mobiles. This increases the reach of the content exponentially.

  • Courses that are made available online can also be downloaded and read offline. Due to the lightweight structure of the courses, they take up very little space on the learner’s device. Thus, the learner can access the course content, even when internet connectivity is limited or unavailable.

  • The courses that are created with rapid authoring tools conform to the SCORM and AICC standards, ensuring that tracking is made possible through any new-age LMS. Irrespective of how a course is accessed – online (if the course is on a web server), offline, or while hosted on the LMS – the tracking mechanism remains the same and is synched accordingly, even when the learner is using multiple devices to access the content at different times.

  • A variety of interactivities can be built in the courses to increase its appeal for the learner, including slide transitions, illustrations, scrolling panels and so on. These features are the chosen interactivities in most e-courses, and render in the same manner on the mobile platform as well – ensuring a uniform learner experience, irrespective of varying delivery devices. Other interactivities like Drag and Drop, Text/Data entry fields and Surveys can also be built, opening up the opportunity to create a variety of tests and assessments for the learner, which can be taken on the go.

  • Rapid authoring tools also ensure that the audio element is synchronized and renders well on the mobile platform. This provides the opportunity to create mobile content, which has a strong audio element and creates a powerful connect with the mobile audience. For instance, when reading text on a small screen is a problem, the learner can choose to just ‘hear’ the course and gain instant knowledge. 
There are various types of mobile content to suit theneeds of the modern learners. By utilizing newer ways of mobile content creation, we will be able to create impactful content – within stipulated budgets and time constrains.

Friday 16 October 2015

Custom e-Learning can bring in Business Success

Custom e-learning solutions have been increasingly popular over the last decade. With advances in communication and development technology in the e-learning industry, using technology for learning has become not only affordable, but also more available. A variety of custom e-learning solutions can be developed to suit the learning objectives well and align to the needs or learning preferences of the intended audience. 

But how do organizations choose the best out of the many varied facets of technology-aided learning? E-learning solutions have to fit the corporate culture and strategy to derive positive business results and achieve Return on Investments (ROI).

A few tips to ensure the success of e-learning solutions:
  • When working with available content, the first step is often to redesign the content to suit the strengths and benefits of the technology-enabled platform. It is wise to consider that lot of them may not have exposure to computer-led trainings.  Keeping the language simple and inserting strategies like generic themes and easily-recognizable figures can help the learners connect more with the course content.

  • It is tedious to read a lot of text online, so the textual content should be kept minimal. Instead, a lot of graphics can be utilized to impart knowledge. Audio voiceover can compensate for the minimalistic onscreen text, which makes the course easier to consume and retain for the learner. It is best to create courses that are no more than 15–30 minutes long, and which- mainly consist of graphics, animations and audio.

  • In addition to the e-content, it is also a popular strategy to include downloadable offline learning material that summarizes the main learning of the course. This allows the learners to study offline and refresh the main learning from the course, without going through the course all over again.

  • Most organizations are now widely spread. Taking the regional diversity into consideration, the learning solutions can also be localized into regional languages and all cultural references should be neutral in nature – to ensure that the learners from all regions can relate and understand the e-content well.

  • The structure of an e-course also contributes to its success. A simple structure ensures that the learners are able to maneuver their way easily through the course.  The course can be made easily-accessible and easily-consumable by making sure that the number of clicks is reduced. Efficient developers include only purposeful clicks – giving the learner more time to concentrate on the course content, rather than the details of navigation.


  • Marketing the learning initiative is as important as launching it. E-Mailers, banners or other promotional messages should be circulated among the learner group before the launch of the e-learning solution – to make sure that the learners’ interest is aroused and they are prepared for the learning opportunity.


    The ways to ensure business success of a custom e-learning solution should take into consideration the needs of the organization as well as those of the learners
    . While taking into account the available budgets, it is also important to make sure that the budgets are utilized into creating e-learning, which suits the end audience and empowers them to do their work better. 

Wednesday 2 September 2015

How Online Training Software Is Changing the Face of Learning

Online learning is now an easy and efficient way of training and learning for varied audiences – be it school children or corporate employees. In corporate circles, online training software has been fairly accepted as it saves a lot of time and money. But as   technology advances, the expectations from online learning are increasing as well.  While until a few years ago, simply making learning available and accessible to learners through a trusted online training software was enough. But today e-learning and online training software is changing how corporate employees choose to learn and more importantly, bringing significant changes in how training is perceived in the corporate sector.

  • With online training systems, it has always been possible to monitor and store learner responses within the course. But with advanced learner analytics technology of modern learning systems, it is now possible to record how much time a learner spends on a page, how many external links he or she clicks within the course, how many times does he or she refer a course. This gives a comprehensive report on the efficacy of the course – which emerges from different experiences within the e-course and not just the result of a quiz or test which measures retention.
  • From the exhaustive learner data churned out by the online training software it is also possible to identify if an e-course or a portion of an e-course is not working very well. So, if the learners are taking too much time over a portion or just skipping it due to disinterest, that section can be revised and redesigned. Instead of revising the entire course, developers can quickly change the content to create ‘adaptive’ learning for the new-age learner. The changes make a remarkable change in how the e-course is received by the learner and the participation automatically increases as well.
  • From studying user experience analytics, it is also possible to identify learning activities that are successful for the majority of the learners. L&D professionals can then provide learning, which provide these activities to all learners and encourage them to succeed as well.  For instance, in social learning, the number of posts or contribution a learner makes is indicative of how involved he is in learning. More learners can be encouraged to follow the same path to ensure success of the whole group – within the platform and at work, where it matters the most.
  • Newer technologies ensure that comprehensive learner data can be transferred from the online learning management system to other systems within the organization, for instance the HRMS. This helps in creating better compensation packages and takes supportive measures for employee retention as well. 

Making use of learning analytics is beneficial for learners, managers and the organization as well. But at the same time it is important to consider that this is not a completely fool-proof system. Along with the voluminous data churned, there will be emerging patterns which may not have much relevance to learning preferences or impact of learning. Correlation between emerging trends has to be scrutinized before making changes in the learning objective or the course itself.  While online training software has a multitude of benefits, they have to be utilized intelligently to create online learning for the modern learners. Only then can the online trainingsoftware truly be a viable solution for the corporate organization – through positive ROI and better work standards through sustained training. 

Sunday 2 August 2015

Mobile Learning is Perfect for Just-in-Time Learning: An Industry Example


E-learning is being adopted by all leading industries in the world. The Banking and Financial Industry has been an early adopter of technology-aided learning. Over the last few years, increasing competition, newer regulatory bodies, as well as a tremendous impact of information technology has changed the way this industry conducts business. There is a growing demand for newer products and services, which has brought on significant changes in the operations as well as thestructure of the BFSI

Many BFSI organizations have already adopted mobile-enabled solutions by providing pre-loaded hand-held devices for their employees – particularly, the sales staff. However, there is another benefit that can be derived out of mobile devices – that of training and learning. Mobile learning solutions can be developed, keeping in mind the needs of the learners as well as the strength of the mobile platform.


  • E-Courses via Mobile Learning Management Systems: Creating a Mobile Learning Management System makes learning accessible to the learners at all times. Thus, an appropriate development tool should be chosen to build the LMS, which ensures seamless accessibility across varying mobile devices. A mobile LMS developed with newer technology like HTML5 can be uniformly accessed on a laptop, smart phone or tablet even if these devices run on different OS or have different web-browsers. This makes learning easier to access for the learners. For the BFSI sector, which often has to train extensively within limited timelines, it is the easier and cheaper option to enable cross-platform delivery of media-rich mobile content. In addition, the employees of the BFSI sector come from a higher educational background and are well aware of the technological developments in IT. They have to come to expect the same from their learning as well. With intuitive design strategies like floating panels and tiled structure, it is possible to create a compact yet visually attractive UI that enhances the learner’s experience with the platform and takes it to the level of other IT-enabled platforms that learners often work with.


  • Video/Audio based learning solutions: Both audio and video align very well to the mobile platform. Contrary to popular belief, creating audio-visuals does not have to be a very expensive proposition. Short videos can be created very easily, with the help of modern animation tools. These provide an opportunity of impactful visual learning and can be developed easily, even on minimal budgets. Even when the learning time is limited and there are plenty of external stimuli, an impactful video can impart knowledge successfully. This makes it most suitable for mobile learning delivery, even when the topic is complicated or dreary. Similarly, audio can also be utilized to create mobile learning solutions. Though, listening to a podcast might not be as impactful as watching a learning video, audio can be utilized well when external stimuli is limited – like waiting for a sales call. This is the time when most learners need to refresh the learning and an audio learning solutions will be apt for this situation.


  • Social learning on the Mobile Platform: Sales personnel spend a lot of time outside office and there is a definite lack of peer interactions, which can create gaps in learning. The mobile platform provides a forum of learning together as well as from each other. BFSI employees can share documents or files with pertinent information on their learning – customer feedback or selling techniques, which have worked for them. To encourage increased sharing behaviour, video/audio sharing can also be included. This saves precious time and effort as learners can simply record short videos or audio on their mobiles and upload them on to the platform. From time to time, managers and higher management personnel could also share organizational beliefs and visions as well give the learners a morale boost.
By adopting the right combination of technology, learning strategy and delivery mechanism, mobile learning solutions can becreated for the learners across diverse industries – as illustrated in the example above.

Tuesday 7 July 2015

Game-Based Learning Engages Learners and Achieves Learning Objectives

Training and Learning in the workplace is being taken seriously more than ever now. L&D managers are always on the look-out to find ways and means to excite and engage learners into a training activity. In an instructor-led classroom there are many ways of engagement. But with the widespread adoption of technology-enabled learning, there is a strong need to find ways of engaged e-learning as well.
Game-based learning is now heralded as the new way of engaged learning – even for adults. It is a good way to engage the learners and achieve learning objectives set out by the organization as well.

  • A popular misconception is that games are only effective for a young audience. Games have traditionally been created keeping the younger audiences in mind – who are more aligned to newer technologies and are open to explore more. L&D managers who procure e-learning services are often not sure if game-based learning will fit into their audience profiles – that include mid-level or high level executives.  There is now proof that game-based learning can be designed for older audiences also. If a game has enough challenges, learners of any age can enjoy and learn from it.
  • Another misconception is that game-based learning cannot provide serious learning. Many learning games are built for serious learning as well. There are simulations that teach high-end medical procedures or flying skills to air pilots. For corporate training, quizzes on varied subjects can be built – where the learner can be challenged on different issues. In addition to sparking interest and creating a sense of competition, they hone the skills of assimilation and recall. Serious games can also be built with a small learning nugget that provides information or knowledge prior to the beginning of the game. This helps the learner get better prepared for the game as well as utilize the learning nugget to acquire knowledge – utilizing both mediums equally.
  • Also, game-based learning is not always a costly proposition.
    Though building a game takes some amount of logical thought and time, games can be built within tight budgets as well. Simple inter-activities can be built with development tools like Flash, to engage the learner. Many free tools are also available on the internet that can help create simple games of learning like word-building, cross words and so on. Utilizing these, e-learning services companies can create games for corporate learning. A series of simple games can be created over time to provide sustained learning.
There are many benefits of game-based learning and once you get past the mind-block, organizations can utilize them to the fullest. Games can engage even the most reluctant learners. They can breathe in life into the most boring and mundane learning topics. Learners who are withdrawn in an actual classroom might open up in a competitive scenario like a game. Games provide instant learning benefit – as the learner engages with the game and learns from the experience. Assimilation is fast and knowledge gained can be utilized immediately.

Tuesday 30 June 2015

G-Cube CEO Manish Gupta Interviewed by Balaji Chakravarthi

How G-Cube Started?

Manish Gupta Co-Founded G-Cube along with Kapil Gupta and Sayan Guha in their final year at Kurukshetra Engineering College. The startup was funded by taking small loans from families, and insights were provided from all entrepreneur acquaintances.... Read Full Interview