Game based learning is now heralded as the new way of engaged learning – even for adults. Here are a few myth busters about Game-based learning:
· Games are only effective for a young audience: Games have traditionally been created keeping the younger audiences in mind – who are more aligned to newer technologies and are open to explore more. L&D managers who procure e-learning services are often not sure if Game based learning will fit into their audience profiles – that include mid-level or high level executives. There is now proof that game-based learning can be designed for olderaudiences also. If a game has enough challenges and is able to provide through worth of learning – learners of any age can enjoy and learn from it.
· Games cannot provide serious learning: Many games are built for serious learning as well. There are simulations that teach high-end medical procedures and skills like flying an airplane. Similarly, high end games can be built to impart serious learning as well. For instances, quizzes on a myriad of subjects can be built – where the learner can be challenged on different issues. In addition to sparking interest and creating a sense of competition, they hone the skills of assimilation and recall. Serious games can also be built with a small learning nugget that provides information or knowledge prior to the beginning of the game. This helps the learner get better prepared for the game as well as utilize the learning nugget to acquire knowledge – utilizing both mediums equally.
· Game Based Learning is a costly proposition: Though building a game takes some amount of logical thought and time, games can be built within tight budgets as well. Simple interactivities built with development tools like Flash, to engages the learner. Many free tools are also available on the internet that can help create simple games of learning like word-building, cross words and so on. Utilizing these e-learning services, companies can create games for corporate learning. A series of simple games can be created over time to provide sustained learning.