Showing posts with label Virtual Reality. Show all posts
Showing posts with label Virtual Reality. Show all posts

Sunday 4 November 2018

Adopting AR & VR in E-Learning to Develop a More Capable, Engaged & Smarter Workforce of Tomorrow



Today, modern Learning Management Systems (LMSs) provides a plethora of opportunities for enterprises to foster the talent on which they have invested time and money. In the realm of using latest technologies, Virtual Reality (VR) and Augmented Reality (AR) have completely revolutionized the corporate training environment. As per the Dell Future Workforce Global Study, approximately 66% of the global workforce is willing to adopt AR/VR technology and tools as a trainingtool.

Paving Towards a More Competent and Engaging Workforce

Today, workforce collaboration and engagement is crucial for attaining organizational success. As per the study by Gallup, 87% of the globally dispersed employees are disengaged from their training programs. In addition, employee engagement also encourages effective communication across the enterprise- collecting their feedback and exploring individual talent. VR/AR based e-learning solution perfectly fits into these efforts. For instance, VR/AR headsets provide a variety of tools such as videos, visual data and more to perform different activities. AR is widely used by manufacturing companies to train their staff on critical processes, complicated machinery installed at the factory floor and more by providing animated instructions on the physical gear. Given below is the graph that depicts the market size of AR and VR in the future. As per the statistics, the AR and VR market is expected to reach 20.9.2 million US dollars by the year 2022.

Figure 1: Forecast AR and VR Market Size
Source: https://www.statista.com/statistics/591181/global-augmented-virtual-reality-market-size/

From the above data, the picture is quite clear that the AR/VR market potential iswide across different industry domains. Taking great initiatives to leverage both these technologies through LMSs, organizations can ensure seeking lucrative business opportunities in the e-learning industry.

Unlike virtual reality, where the learner is transformed into another environment, AR uses interactive digital elements to enhance real-world conditions. Advanced technology uses a camera and display, such as smartphones and tablets or wearable technology like Google Glass to display graphical information in real time. Augmented reality embraces shorter learning curves, efficient workforce and flexible workplace environment, thereby delivering a uniform experience. Thus, the future of VR and AR is very bright and their emerging use for corporate training point to a workforce that is smarter, mobile and more productive than ever before.

Suggested  for the Reading: 
http://www.workforcetransformation.com/workforcestudy/assets/report/Dell-future-workfoce-study_GLOBAL.pdf
https://news.gallup.com/opinion/gallup/191765/organizations-going-above-beyond-engage-employees.aspx